public Transform target;
public int moveSpeed;
public int rotationSpeed;
public int maxDistance;
private Transform myTransform;
// Use this for initialization
void Start ()
{
GameObject go = GameObject.FindGameObjectWithTag("Player");
target = go.transform;
}
void Awake ()
{
myTransform = transform;
}
// Update is called once per frame
void Update ()
{
float distance = Vector3.Distance(target.transform.position, transform.position);
myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position),rotationSpeed * Time.deltaTime);
if(distance < 15f && Vector3.Distance(target.position, myTransform.position) > maxDistance)
{
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}
this is the code I have On my enemy the allows them to come towards me, but when multiple enemies is coming towards me the just merge into one, any suggestions on how I can fix this. "Comment" if the code looks messy I can re-post it :)
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