Hello,
I am currently working on a game with a small group. We are using Git as VCS and trying to solve merge conflicts with scenes.
We are using Source Tree and have inputed the correct path to the external tool and the argument
`merge -p $BASE $REMOTE $LOCAL $MERGED`, found on [Unity's manual page for Smart Merge][1].
The problem is when I use the external tool UnityYAMLMerge, it prompts several errors saying:
`Error parsing file '.\Assets\Scenes\main_BASE_8036.unity': found unexpected end of stream`
`Error parsing file '.\Assets\Scenes\main_REMOTE_8036.unity': found unexpected end of stream`
`Error parsing file '.\Assets\Scenes\main_LOCAL_8036.unity': found unexpected end of stream`
What am I doing wrong?
[1]: https://docs.unity3d.com/Manual/SmartMerge.html
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UnityYAMLMerge Error - Found unexpected end of stream
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How to update Unity on all branches of a project
I'm working on a Unity project. We are using Git and have multiple branches. What is the best method to update project to a new Unity version on all branches with minimum hassle?
Note: I don't want to merge all branches and I don't want to update each branch separately.
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Dex index overflow 65536
![alt text][1]
[1]: /storage/temp/116617-error2.jpg
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Multiple different UnityYAMLMerge file paths with one .gitconfig file?
Hi!
I'm working on a project with a couple of friends, and we're using GitHub (GitHub Desktop) to sync our project.
The thing is though, almost everything is in the same scene, so we really need a way to merge scenes.
I've been trying to get it to work for a couple of days, and I actually got it working on my computer using a .gitconfig file
(I used this page to get the text: https://docs.unity3d.com/Manual/SmartMerge.html)
And it works, but the problem is, that .gitconfig file has to be **in** the repository, so it's synced across our computers. And everyone doesn't have the same path to the UnityYAMLMerge.exe, scince we have installed unity in different locations.
Is there a different way to do this? I don't want everyone who works on the project to have to download a bunch of extra software.
If there's something on the asset store that can do this, that'd be great, but I haven't really found anything except plugins that let you **compare** scenes. I want it to merge automaticly. And yes, I've tried using a .gitignore, but then it won't use the file to merge either.....
Unity 2017.3.1f1 + GitHub Desktop(latest version)
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How to pass additional config to 'mergespecfile'
Hello,
I am trying to configure my local git repository to work well with unity, and I feel like I got stuck on the very last step.
----------
I have already changed the necessary Editor options (Visible Meta Files, Force Text) and modified .git/config as advised here:
https://docs.unity3d.com/Manual/SmartMerge.html
I've set Unity-specific .gitignore as well. So far so good.
Now the problem appears when I try to set up Visual Studio as a merge Fallback tool in Unity's 'mergespecfile'.
So far the file has the default first line and the necessary settings:
unity use "C:\my\path\to\the\tool\...\vsDiffMerge.exe" "%r" "%l" "%b" "%d" //m
prefab use "C:\my\path\to\the\tool\...\vsDiffMerge.exe" "%r" "%l" "%b" "%d" //m
* use "C:\my\path\to\the\tool\...\vsDiffMerge.exe" "%r" "%l" "%b" "%d" //m
The only problem is that when specified directly in .git/config, vsDiffMerge works flawlessly. But when called by UnityYAMLMerge in case of an automatic merge failure - not so much.
----------
So the question is: how do I modify Unity's mergespecfile to match the very same state as if VS was set in git directly?
----------
Here's the link to the .git/config I found and use to make it work as a standalone tool.
https://gist.github.com/alkampfergit/46883dcef9fb4bee39a56ce0e69dcf24
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Can not merge spawner code to gameobject "sphere"
Dear Unity community,
I want to associate the game object named 'spawner' to my spawning code. I have tried many times to change the code around. The code doesnt have any mistakes but when I type it in it says error CS1001 and when I mean type it in I mean like 'GameObject.sphere.' I have been struggling with this problem for now days so now I turn myself towards the community.Below is the code I am using in C#.
Here
is
the
code
I
am
using
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Timedspawn : MonoBehaviour {
public GameObject spawnee;
public bool stopSpawning = false;
public float spawnTime;
public float spawnDelay;
// Use this for initialization
void Start() {
InvokeRepeating("SpawnObject", spawnTime, spawnDelay);
}
public void SpawnObject() {
Instantiate(spawnee, transform.position, transform.rotation);
if (stopSpawning) {
CancelInvoke("SpawnObject");
}
}
}
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How do I see what changes my collaborate partner has made to a script/file before I download it?
When my partner uploads his changes using Unity's collaborate function, I want to be able to view the changes he is making to my files before I update my local files.
I currently have DiffMerge to see what changes I will be uploading before I upload them (by clicking the eye icon), but is there a way to use DiffMerge (or any other tool) to see what changes will be made to my files before I download them?
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Unable to merge scenes using UnityYAMLMerge.exe
In Unity 5.3.8, when I try to merge a scene using UnityYAMLMerge.exe with SourceTree (version 1.7.0) I get an error on temp files not being YAML.
`Error parsing file
'[path]\Overworld_BASE_12640.unity': File is not a valid text serialized YAML file. Make sure that Asset Serialization is set to 'Force text' in Editor Settings.`
I have Visible Meta Files and Force Text. When I open the .unity files in a text editor, it looks like they're not even being merged at all. What is going on?
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.unity scene file size sudden increase after merge attempt. Contains deleted [SerializeField] data. How to clean the file?
Hi everyone!
----------
TL;DR: Unity file size shot up 20x when trying to merge. Seems to contain deleted serialized data. How to clean/prevent in the future?
----------
I'm quite new to Unity and coding in general and we've encountered this little issue suddenly with the physical file size of our .unity files.
----------
We've been using Git as a way to keep some version control for our game which is a small puzzle game based entirely on canvas/UI elements. When we forked our code base to work on it separately, the size of the .unity file for our main scene was about 30kb. We each worked on our portion of the game a little bit then we attempted to merge. At this stage our unity scenes were about 40kb each.
----------
We attempted several methods of merging our game, since we were both using the same scene, we attempted to merge with YAMLmerge and P4Merge. We couldn't get that to work so we attemped to discard the merge changes and try again with Tortoisemerge, but again we had no luck. We ended up just saving our scene under a different name, exporting it as a package, and importing it into the other copy of the game and copying everything relevant over.
----------
After this process was complete, our .unity scene file size was 900kb. While it doesn't seem like much, compared to the 40kb sizes we were working with, there's some sort of sudden increase. We're also trialing Unity Collab now, and uploading 1mb scene files everytime you want to change a variable in a serialized field takes a while. I attempted to create a new scene, copy everything over and then save the new scene, but it was exactly the same size as before.
----------
After investigating the .unity file with a text editor, I found lots of data belonging to variables that have been [SerializeField]. However, most of the variables in the .unity file were old and had been deleted long ago. I found a reference to a deleted array that we threw a huge bunch of data in, in the .unity file and deleted it, reducing the total file size to 470kb. There seems to be more but currently there are 15,000 lines of text in here in a not very human readable format.
----------
There is a reference to YAMLmerge at the top of the file as well, so maybe it's some old merge data that hasn't been cleaned away, or we've done something wrong. Either way, this seems like a small issue now but it may become a larger one if we continue to make the mistakes that lead us to this point. What is causing the file size to bloat out? How can we prevent it? Is there a way to clean our current file back to exactly what the scene contains and no irrelevant data?
----------
Thanks for your time!
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Combine 2 textures of different sizes at specific location
Hi All,
I've seen several posts on combining textures and have some code that works although it does not work when I try to place a texture at a specific location on the background texture. What I'm trying to achieve is shown in the following image where the green rectangle (layer1) is centered on top of the black rectangle (layer0) and results in the image shown. What I get when I run this code is the green rectangle positioned against the left wall of the black rectangle. Code is below and any help would be very much appreciated.
public Texture2D MergeTextures(Texture2D background, Texture2D layer1)
{
int startX = 0;
int startY = 0;
Texture2D newTex = new Texture2D(background.width, background.height, background.format, false);
for (int x = 0; x < background.width; x++)
{
for (int y = 0; y < background.height; y++)
{
if (x >= startX && y >= startY && x < layer1.width && y < layer1.height)
{
Color bgColor = background.GetPixel(x, y);
Color wmColor = layer1.GetPixel(x - startX, y - startY);
Color final_color = Color.Lerp(bgColor, wmColor, wmColor.a / 1.0f);
newTex.SetPixel(x, y, final_color);
}
else
newTex.SetPixel(x, y, background.GetPixel(x, y));
}
}
newTex.Apply();
return newTex;
}
----------
![alt text][1]
[1]: /storage/temp/125923-finaltexture.png
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Please any one know how to fix this error. error must be in the manifest.xml and tried to change variables and that didn't help. i'm using unity 2018.2.13f1 and jdk vesrion 8.0_192
CommandInvokationFailure: Gradle build failed.
C:/Program Files/Java/jdk1.8.0_192\bin\java.exe -classpath "D:\Programs\Unity 2018\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.2.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"
stderr![alt text][1]
E:\Projects\SahanD\Contracts\easyshopping\easyshopping\Temp\gradleOut\src\main\AndroidManifest.xml:10:52-76 Error:
Attribute meta-data#com.google.ar.core@value value=(required) from AndroidManifest.xml:10:52-76
is also present at [:VuforiaWrapper:] AndroidManifest.xml:24:13-37 value=(optional).
Suggestion: add 'tools:replace="android:value"' to element at AndroidManifest.xml:16:5-77 to override.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':processReleaseManifest'.
> Manifest merger failed : Attribute meta-data#com.google.ar.core@value value=(required) from AndroidManifest.xml:10:52-76
is also present at [:VuforiaWrapper:] AndroidManifest.xml:24:13-37 value=(optional).
Suggestion: add 'tools:replace="android:value"' to element at AndroidManifest.xml:16:5-77 to override.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
* Get more help at https://help.gradle.org
BUILD FAILED in 1s
]
stdout[
:preBuild UP-TO-DATE
:preReleaseBuild UP-TO-DATE
:compileReleaseAidl UP-TO-DATE
:compileReleaseRenderscript UP-TO-DATE
:checkReleaseManifest UP-TO-DATE
:generateReleaseBuildConfig UP-TO-DATE
:prepareLintJar UP-TO-DATE
:generateReleaseResValues UP-TO-DATE
:generateReleaseResources UP-TO-DATE
:mergeReleaseResources UP-TO-DATE
:createReleaseCompatibleScreenManifests UP-TO-DATE
:processReleaseManifest
See http://g.co/androidstudio/manifest-merger for more information about the manifest merger.
:processReleaseManifest FAILED
10 actionable tasks: 1 executed, 9 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
[1]: /storage/temp/126675-capture.png
↧
Getting a downloaded scene from the asset store to your scene in your game.
When I drag a downloaded scene from the asset store into my scene, it says unknown error. Not sure how to fix this problem.
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Prefabs.MergePrefabs on entering PlayMode takes almost 4 minutes
**Cross post from the unity forums where the issue is being ignored.**
My project takes almost 4 minutes to go into PlayMode. Same goes for going out of PlayMode.
What's weird about this is that this just started on my personal dev branch while it affected my colleague's and the development branch much sooner. So this seems to be tied to something happening with the actual scene.
Deep Profiling the process of entering PlayMode, I was able to get rid of a few logic loops that might've hindered my scripts. However, I DO need some tips on dealing with the elephant in the room.
**The Prefab.MergePrefab call at start.**
- [Image of the profiler window showing the Prefab.MergePrefab call][1]
- [Forum post over at the Unity Forums][2]
The weird thing is that the time allocated for the call in question is not the sum of its childrens' times. There is a LOT of functionality in this one call that is completely hidden from the user behind its name.
Does anybody know what is happening here and how to reduce it?
[1]: https://forum.unity.com/attachments/mergeprefabcall-01-png.335461/
[2]: https://forum.unity.com/threads/prefabs-mergeprefabs-on-entering-playmode-takes-almost-4-minutes.588550/
↧
↧
android Manifest merge error,android Bulid Error...
I implemented Facebook login using Facebook SDK, GooglePlayGame SDK and FireBase SDK.
I get an error when I try to build an Android.
CommandInvokationFailure: Unable to merge android manifests.
C:/Program Files/Java/jdk1.8.0_181\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:\Users\SUDAL\AppData\Local\Android\sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error: [Temp\StagingArea\AndroidManifest-main.xml, C:\Users\Public\Documents\Unity Projects\LOGIN\Temp\StagingArea\android-libraries\com.google.firebase.firebase-iid-17.0.3\AndroidManifest.xml:12] Trying to merge incompatible /manifest/application/service[@name=com.google.firebase.components.ComponentDiscoveryService] element:
--
++
--
++
↧
How to properly merge two projects, when one of them was derived from the other, which results in several conflicting assets?
I think many of us have been in this state and this question has been asked before to no avail, so here's the issue:
Two projects, A and B. Project B was initially a copy of project A and a ton of changes have been made. The main scene of project B has to be imported in a new version of project A, let's call it A2. Unfortunately, even if you rename and move all the assets into a different folder and export the scene you need, many items have kept their original IDs, so when you import back to project A2 they will try to overwrite their old cousins, ignoring the different directory tree and name. I'm mostly talking about 3D assets, materials, textures and scenes/scene layouts which have all been edited (scripts are a different matter so let's assume they do not exist for the moment, for the sake of simplifying the issue).
I know that one method for tackling this is making a copy of every single asset that is derived from A and has been reused and altered in B, then substituting the original with the copy inside the scene(s) you want to transfer/export. You can see how this can easily become a nightmare, especially on larger projects.
Does anybody have any idea of another way to manage this? Maybe there's a script or another way to mass-change the UUIDs all over a project?
↧
XmlException: 'activity' is expected
Hello,
I have a problem with my AndroidManifest.
I import a plugin on my project and I try to merge 2 manifest at one because new plugin have his own AndroidManifest.
After many Google research I found a simple way to do this but apparently not works...
I create 2 "manifest" tag in same file to call good package.
Can you help me to resolve this pls ?
↧
Multiple developers working on the same scene
Hello,
We are a team working on Unity Pro, and we struggle on 1 point: working together on the same Unity "scene".
If 2 people edit the same scene, the merge is very long and almost impossible in some cases ==> the scene file is very long, unclear and uneasy to understand.
Is there any workaround, plugin or tip to allow multiple people to work on the same scene at once?
Any idea is welcome !
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↧
Error CS8300 Why am I getting this merge conflict? Unity bug?
![alt text][1]
![alt text][2]
[1]: http://joxi.ru/DmBlan9hJqjqeA.png
[2]: http://joxi.ru/Vm66MvNh43X3Om.png
One day I wrote this script and next day I suddenly got a ton of this useless text appeared. When I try to revert to previous commit in GitHub it says that I have to merge and save changes, which I did many times, but everytime I save, it doubles the amount of this useless stuff
↧
How to make dynamic shape adjustment to another shape
Hi guys i was wondering how to create a shape adjustment with two objects which specifically could be described as the independent cells, one of which is static, and the second one is dynamic and surrounded by "plasma". The movement of the active object must be controllable by the user (WSAD). Collision of the active object with the static one causes the static object to be swallen, though doesn't change it's position stays in place all the time. As the active object moves, passes the swallen object and troughts it out.
![alt text][1]
----------
1. Player character
2. When it comes close enough to pink enemy it's starting to swallow it (surround by yellow thing)
3. Pink enemy is completely sourrounded when red circle is in the centre of both.
4. When it leaves enemy it takes off the yellow thing
I was wondering what is the simplest way to do it. I've been thinking about cloth, physics joints, mesh substraction (is it even possible?), some kind of animation... I don't have much time to do it. Can you show me the simplest way. Which tools and approach should i use? I'm not asking for full code or full solution only for some tips.
[1]: https://i.imgur.com/xuH00fb.png
↧
CommandInvokationFailure: Gradle build failed
I am using Unity 2018.3.0f2. Build tools 28.0.2 and sdk tools 25.2.5. I am getting the following error while building the apk:
CommandInvokationFailure: Gradle build failed.
E:\Programs\Unity2018.3.0f2\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "E:\Programs\Unity2018.3.0f2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
D8: Program type already present: android.support.customtabs.ICustomTabsCallback
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForRelease'.
com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives: E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\0.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\1.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\2.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\3.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\4.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\5.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\6.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\7.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\8.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\9.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\10.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\11.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\12.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\13.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\14.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\15.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\16.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\17.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\18.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\19.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\20.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\21.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\22.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\23.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\24.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\25.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\26.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\27.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\28.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\29.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\30.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\31.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\32.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\33.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\34.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\35.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\36.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\37.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\38.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\39.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\40.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\41.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\42.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\43.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\44.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\45.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\46.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\47.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\48.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\49.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\50.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\51.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\52.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\53.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\54.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\55.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\56.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\57.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\58.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\59.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\60.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\61.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\62.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\63.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\64.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\65.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\66.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\67.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\68.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\69.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\70.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\71.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\88.jar, E:\Unity Projects\Shapes2018.3.0f2\Temp\gradleOut\build\intermediates\transforms\dexBuilder\release\89.jar
Learn how to resolve the issue at https://developer.android.com/studio/build/dependencies#duplicate_classes.
Program type already present: android.support.customtabs.ICustomTabsCallback
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 5m 43s
]
stdout[
:checkReleaseClasspath UP-TO-DATE
:preBuild UP-TO-DATE
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-auth-base-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-auth-base-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-auth-base-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-auth-base-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-base-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-base-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-base-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-base-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-basement-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-basement-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-basement-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-basement-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-drive-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-drive-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-drive-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-drive-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-games-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-games-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-games-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-games-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-nearby-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-nearby-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-nearby-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-nearby-license-11.6.2:processReleaseManifest
:com.google.android.gms.play-services-tasks-license-11.6.2:preBuild UP-TO-DATE
:com.google.android.gms.play-services-tasks-license-11.6.2:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-tasks-license-11.6.2:checkReleaseManifest
:com.google.android.gms.play-services-tasks-license-11.6.2:processReleaseManifest
:GoogleMobileAdsPlugin:preBuild UP-TO-DATE
:GoogleMobileAdsPlugin:preReleaseBuild UP-TO-DATE
:GoogleMobileAdsPlugin:checkReleaseManifest
:GoogleMobileAdsPlugin:processReleaseManifest
:GooglePlayGamesManifest.plugin:preBuild UP-TO-DATE
:GooglePlayGamesManifest.plugin:preReleaseBuild UP-TO-DATE
:GooglePlayGamesManifest.plugin:checkReleaseManifest
:GooglePlayGamesManifest.plugin:processReleaseManifest
:preReleaseBuild UP-TO-DATE
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-auth-base-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-base-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-basement-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-drive-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-games-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-nearby-license-11.6.2:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-tasks-license-11.6.2:compileReleaseAidl NO-SOURCE
:GoogleMobileAdsPlugin:compileReleaseAidl NO-SOURCE
:GooglePlayGamesManifest.plugin:compileReleaseAidl NO-SOURCE
:compileReleaseAidl NO-SOURCE
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-auth-base-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-base-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-basement-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-drive-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-games-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-nearby-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:com.google.android.gms.play-services-tasks-license-11.6.2:packageReleaseRenderscript NO-SOURCE
:GoogleMobileAdsPlugin:packageReleaseRenderscript NO-SOURCE
:GooglePlayGamesManifest.plugin:packageReleaseRenderscript NO-SOURCE
:compileReleaseRenderscript UP-TO-DATE
:checkReleaseManifest UP-TO-DATE
:generateReleaseBuildConfig UP-TO-DATE
:prepareLintJar UP-TO-DATE
:mainApkListPersistenceRelease UP-TO-DATE
:generateReleaseResValues UP-TO-DATE
:generateReleaseResources UP-TO-DATE
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:compileReleaseRenderscript
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:generateReleaseResValues
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:generateReleaseResources
:com.google.android.gms.play-services-auth-api-phone-license-11.6.2:packageReleaseResources
:com.google.android.gms.play-services-auth-base-license-11.6.2:compileReleaseRenderscript
:com.google.android.gms.play-services-auth-base-license-11.6.2:generateReleaseResValues
:com.google.android.gms.play-services-auth-base-license-11.6.2:generateReleaseResources
:com.google.android.gms.play-services-auth-base-license-11.6.2:packageReleaseResources
:com.google.android.gms.play-services-base-license-11.6.2:compileReleaseRenderscript
:com.google.android.gms.play-services-base-license-11.6.2:generateReleaseResValues
:com.google.android.gms.play-services-base-license-11.6.2:generateReleaseResources
:com.google.android.gms.play-services-base-license-11.6.2:packageReleaseResources
:com.google.android.gms.play-services-basement-license-11.6.2:compileReleaseRenderscript
:com.google.android.gms.play-services-basement-license-11.6.2:generateReleaseResValues
:com.google.android.gms.play-services-basement-license-11.6.2:generateReleaseResources
:com.google.android.gms.play-services-basement-license-11.6.2:packageReleaseResources
:com.google.android.gms.play-services-drive-license-11.6.2:compileReleaseRenderscript
:com.google.android.gms.play-services-drive-license-11.6.2:generateReleaseResValues
:com.google.android.gms.play-services-drive-license-11.6.2:generateReleaseResources
:com.google.android.gms.play-services-drive-license-11.6.2:packageReleaseResources
:com.google.android.gms.play-services-games-license-11.6.2:compileReleaseRenderscript
:com.google.android.gms.play-services-games-license-11.6.2:generateReleaseResValues
:com.google.android.gms.play-services-games-license-11.6.2:generateReleaseResources
:com.google.an
Please help me fix this issue. Any help would be very much appreciated.
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